- #TOTAL WAR ATTILA MODS UNKNOWN FILE MOD#
- #TOTAL WAR ATTILA MODS UNKNOWN FILE MODS#
- #TOTAL WAR ATTILA MODS UNKNOWN FILE DOWNLOAD#
So my precise question is: where and how does the game checks whether an agent exists or not? Unknown agent type specified: inquisator ** ** 17:46:00.125 Script Error in data/export_descr_buildings.txt, at line 3323, column 15 When I tried to make level_1 catholic church build it, by modifying the "export_descr_buildings", the game crashes and the log show the following error: My descr_cultures modified file makes the game crash by an unknown error. tga models for inquisitors of all catholic faction (I suppose that's a feature CA thought to put in) and I wanted to preserve the inquisitor Papal_States agent, I created the "Inquisator" agent it's totally equal to the Inquisitor (even appropriate triggers and traits) save the fact it must be recruited and it is not spawned. I am trying to add the Inquisitor as a playable agent, and I successfully (I mean with these ones modified -even together-, it does not crash) modified the following files, adding appropriate triggers and so on: descr_cursor_action, descr_model_strat, export_descr_ancillaries, export_descr_character_traits, descr_character and descr_campaign_db And I'm trying to make it recruitable and playable. I enjoyed very much MTW and RTW, and as soon as I could I made retinues transferrable (and many more minor changes), but one thing I really miss from MTW is the Inquisitor, usable from all factions. You can also try out Cataph’s Kraka drak: the nose dwarfs 2.0 or Mixu’s legendary lords from the lords and faction’s mods.Hi to all! I'm a would-be modder and Olmsted from forum said to post here my questions as this is the best place.
#TOTAL WAR ATTILA MODS UNKNOWN FILE MODS#
Some of the best mods which always work and might not require all this tiresome work are crynsos faction unlocker+, dry rain reskins, chaos invasion choice, and random total war generator. Both the methods are tested and have been found working so, any of this can help. It should make your mods work without any glitches.
![total war attila mods unknown file total war attila mods unknown file](https://newmods.net/wp-content/uploads/2016/12/Blue-TTSKO-fatigues-by-BaronBuckshot-fallout4mods.jpg)
#TOTAL WAR ATTILA MODS UNKNOWN FILE MOD#
![total war attila mods unknown file total war attila mods unknown file](https://images.gamewatcherstatic.com/screenshot/image/4/67/293254/mtg8blz9w8zrprj0d82q.jpg)
It is one of the major solutions, and it should most probably work. Now you have to re-enable the mods in the new launcher.Come back to the first step after exiting and select nothing in the BETA tab, and just close the window.Run the game and check if the updated mod is compatible with it or not.
#TOTAL WAR ATTILA MODS UNKNOWN FILE DOWNLOAD#
![total war attila mods unknown file total war attila mods unknown file](https://images.gamewatcherstatic.com/screenshot/image/2/52/293212/xd9reu.jpg)
![total war attila mods unknown file total war attila mods unknown file](https://newmods.net/wp-content/uploads/2019/06/gta-5-mp-male-shirt-obey-design-1-0-0.jpg)
Some of the solutions to make those mods work is: SOLUTION 1: ADJUST THE LAUNCHER